4x scale). r/KerbalSpaceProgram. rather than compress like the game shows it doing. 1. 3. 0. RealPlume v13. 0 is fine on KSP 1. I'm running RSS/RO/RP-1 in KSP 1. Remember me Not recommended on shared computers. If you have an idea about how to fix this problem I will take it ^^ This physical glitch doesn't happen when realplume is installed instead of waterfall Thanks again ! This should be fixed in the latest version of FAR: Quote; Link to commentlooks pretty close to me already. deconflicts with Waterfall-stock (thanks to Knight of St John) deconflicts with Fuji (Thanks to Motoki Teraski) Update . Textures Unlimited + config. I tried it on a fresh install of KSP and RealPlume with no effect so I know it isn't any of the other modules that I have installed. . 3. Actually, that's one of the great things about how I've structured RealPlume, if there's an effect you feel should be different in appearance, it can be edited, and the changed plume will be applied to all the engines that use it, so there should be some more consistency in how the plumes appear from engine to engine. 12 Fixes 2. Fixes are. Move obsolete plumes to deprecated folder (has no impact on patches, they are not being removed, this is just to make it more obvious what is current for anyone who checks the generic plumes folder). Spectra is MUCH worse than AVP in graphics but better in performance. ----- Update: I just released a new version of PlaneShine. 10 install with only a few not significant mods added (they never conflicted before) these mods being: Krash, Principia, kerbal. 0. 3. Kerolox vernier plume. Nothing to show {{ refName }} default View all branches. This is my continuation of EVE (Environmental Visual Enhancements). RealPlume :真实尾焰;厌倦了 Kerbals 称之为 Rocket Exhaust 的微小火焰喷口?希望你的羽流像在现实生活中一样膨胀,给你一种身临其境的逼真的太空飞行感觉吗?There is a "small" issue with the R4D11 (R-4D-11) from SLS - that part got no ModuleEnginesFX in it. Forked from KSP-RO/RealPlume-StockConfigs. By zer0Kerbal and originally by @Beale adopted with express permission and brought to you by KerbSimpleCo Features Adds 24 stockalike parts Taerobee -. . . GemstoneLV A mod containing some Japanese rocket parts, specifically those for the H-II rocket. Tantares. 10. Waterfall does not do this automatically. Soar across Laythe's glittering bioluminescent sky. Stock Waterfall Effects. This mod brings RealPlume to stock parts and to various stock-alike mods. 0. Haven't played since 1. Now in order to avoid naming conflicts in KSP, you must give the new part a unique name, so I gave mine the name SSME0, because it will be a downsized version. RealPlume is a mod that adds realistic engine exhaust plume expansion to engine parts in Kerbal Space Program. (vacuum) 85. cs. KSP: 1. A Waterfall config set for realistic rocket exhaust plumes for the stock engines. version file - Special handling for Kerbal Atomics multimode patch for the stock and ReStock NERV - remove NEEDS:!ReStock from MH engines - Fix MM patching for plumes modified at FOR:zzRealPlume (affected some aerospike engines in stock and RLA stockalike) No. I'm pretty sure Rocket Sound Enhancements is. I enjoy the mod so I'm adopting it. Having read the discussion here and the documentation on the GitHub, I gather that most people mainly use the simple cylinder mesh to get good plumes from all angles, especially looking from straight behind, but I wonder if there's a way to enable that kind. 3. Waterfall 0. Removed Glykerol Defintion from DeepFreeze distribution. - KSP-RO/RealPlume. Slight interaction issue between the latest Scatterer (v. 7 AnyRes - 2. 4. 16 3 WaterfallRestock Public. 2 port had to be developed *after* the KSP 1. 1, you may still have an old RealPlume-RFStockalike there. I would also recommend taking a look at the work that’s been done with WF+SS for RO. This update is certified to work only with KSP 1. SpooderKrab1788 • 2 yr. X. In game when you. Not sure, but I think you gotta choose between either waterfall or realplume; as they both edit the same things. x Waterfall [0. 8. ¯\_(ツ)_/¯RealPlume - Stock v4. Waterfall was not built for pre-1. 0 Latest. 4. Forgot your password? Sign UpI am looking for mods that would make rocket exhaust look more realistic, like how gas is supposed to expand in space. 6) KSP Artemis Suit (KSPArtemisSuit 1. Real plume is nice if you want realistic engine plumes that are more “cloudy” if you want to say that. Similarly I have done so for the realplume configs in Nerteas mods and BDB as well. (ie kindly upload KSP. Adds new effects for all liquid engines, as well as new effects for capsules with built-in RCS. 5 comments. 5 1. Could not load tags. 0. When the booster is ignited, the waterfall effects will kick on for the duration of the booster burn, and then flame out, but the whole time the stock effects will continuously play. Updates. Sign In. Versioning update for KSP 1. 0)Waterfall - Restock (WaterfallRestock 0. Add a Comment. 2. Waterfall FX support. 0. • landing gear lights now have waterfall effects too. To summarize, KSP isn't crashing due to a specific mod, but a collection or group of many. CryptoR E A L S O L A R S Y S T E M 1. All reactions. 0) after this one. 3 modern version was ready, it should have a higher number. Realplume vs Waterfall. 1 - Update bundled Waterfall to 0. RSMP - Remastered Solid Plume Effects [ALL OLD RELEASES OUTDATED!!!]. From the main menu, click on settings and then Graphics at the top. deconflicts with Waterfall-stock (thanks to Knight of St John) deconflicts with Fuji (Thanks to Motoki Teraski) Update . All it would take is simply modifying this number from, say, 10 seconds, to 3 or 4 minutes. Around September 12 of that year, an article was published by Lois Lane covering the destruction of the twin towers in a terrorist attack called '9/11'. txt to . 1 If using Realism Overhaul, the correct version of Smokescreen for KSP 1. 3. These data are fundamental in every aspect of the game: mission planning, building vessels, fly efficiently, precisely set and execute maneuvers. I've downloaded all the plumes you made 2 days ago and went through them to see how you did the vac plumes. Waterfall every day of the week, hydrolox engine SL plumes look incredible with it. They look so cool. If by any case you have restock and then waterfall config for restock , stock waterfall effects is no longer needed . Drop the "GameData" folder inside the archive into your KSP installation, merging the two folders if prompted. No logs => No support SmokeScreen is a plugin whereby artists can add improved engine effects. X - New decouplers - New fairings - N1 revamp - Blok D revamp Taerobee Space Technologies (TBEE) This mod adds some early rocket engines, such as Aerobee and X-4 (V-2 sounding rocket) to Kerbal Space Program. 3. 0)Breaking Ground (BreakingGround-DLC 1. In the case of RealPlume configs stored within RealPlume-stock I have added deconflicting MM syntax to that side for known cases. You switched accounts on another tab or window. 0. The Waterfall team has been working really hard at getting all sorts of awesome features (heat distortion, HDR, plume lighting) in to make the mod as definitive an engine exhaust solution as can be. Glykerol will now be defined as part of the Community Resource Pack (CRP) V0. 1) and scatterer (0. Playing in a rescaled solar system 2 to 3 times larger will make. 0 Latest. The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. 2)The mass of each body is changed to maintain the same surface gravity. RealPlume and Waterfall incompatible? : r/RealSolarSystem. 8. . KSP Achievements (Achievements 1. Despite having a higher version number, v1. [1] An update for the Making History expansion was released alongside this major release. RealPlume is a great mod, but it can be made better. However, if you have (for example) a set of RCS blocks that all have the same nozzles, you should be able to apply the same patch to all of those RCS blocks. 1, but that isn't really compatible with KSP 1. I maintain a separate folder in GameData for my local MM configs so that they won't get overwritten if a mod updates. 3 Achievements - 1. 2 Antenna Helper - 1. As well, many engines have different plume colors for. With a low-flying medium part-count craft, I notice performance and frame rate dip as soon as I’m near water. once i take off i realise that the srb 's only have small yellow ,circle particles coming out, no smoke no plume, once i activate the lfe it doesnt show any flames or smoke (ik lfe engines. Specifically, KnightOfStJohn and Zorg have been very instrumental in. 12. 2. 8? Edited February 11 by KrazyKerbinaut Change version to express RealPlume and Stock Configs versions. Waterfall mod installed and now I regret not having done it earlier, it's absolutely gorgeous!. Stock. About: This mod adds a unique FTL drive, called the Nexus Realm Explorer (NRE) Drive, which features two distinct modes. 8x, Smokescreen. 5. * Add Waterfall support for all parts. ROCKET SOUND ENHANCEMENT WILL OVER THE SOUNDS PROVIDED BY THIS MOD. KW Rocketry is the premiere modpack produced by Kickasskyle and Winston. 3. Modlist: Astronomer's Visual Pack (AstronomersVisualPack 3:v4. 3. RealPlume is a mod most well known among RSS users that is now been brought over for non-RSS users to enjoy! This mod adds realistic engine exhaust plume expansion to. My first idea (and only idea, really) is to task someone, who knows KSP well enough, to find the settings, or the code, that controls how long smoke sticks around for before it fades out. As written, it removes the audio nodes from RealPlume if the RSE_Engines module is present, but you can modify that to remove the entire RealPlume node if a WaterfallFX module is present. ** - Fix TAA breaking when using Waterfall and Tufx HDR together ** - Fix TAA breaking with atmosphereless bodies and becoming a smearfest - Fix TAA randomy disabling with TUFX - Use TAA by default on. INFO:v3. up to 66-75% is labeled as controllable throttle. 2 [no change] Kerolox sea level plumes now larger in vacuum courtesy of CaptKirk fix some float curve errors Optional old RAPIER plume. 6. You can also just google "KSP Waterfall" or "KSP Scatterer" or whatever for each mod to. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributesLoaded in stock KSP: The original craft is from 1. Updates. 13 more fix 2. I'm still trying. 1, but a newer version is available. However, realplume simply refuses to show up, no matter what I do. I think KSP also has a log in the debug menu somewhere, so if there's any errors that the game is aware of it might be worth. 8 Astrogator - 1. Edited April 4 by tg626While it says it is KSP 1. Puts RealPlume to shame. Just passed 200 hours in KSP 2. Versioning update for KSP 1. 3) ReStock+ (ReStockPlus 1. 5 Standardized manufacturer names Near Future Construction 0. 2 ModUpgradePipeline: fixed issue #156, fix to correctly load mod versions on reading sfs/craft file and to correctly sanity-check UpgradeScripts vs current mod version not loaded. Sign In. I can't figure which mod could be the culprit, all of them were installed through CKAN with compatibility 1. 4. I've been asked a couple times about what that list is, so I. download realplume and then only make the file for the nerv engine, check the files of verify them, nerv folder might not. While on the other hand, Waterfall is great for simple mesh plumes that look great and respond great to gimbal,etc. 1. restock is 100% cosmetic yep. 8. Test installing realplume Reply More posts you may like. Running on ubuntu with KSP 1. Test it out, see if it's okay and the engine exhaust looks good. v13. 0) Breaking Ground (BreakingGround-DLC 1. . UPDATE: RealPlume-Stock v1. Realistic is not always beautiful. Assets 3. They also have built-in illumination so you get illumination from the engines. (planet shine effect on your ships) Sunflares of Maar (a sunflare pack) RealPlume (realistic engine plume spread). Waterfall Expansion even improves the performance on my Kerbal modded installation (vs Restock Waterfall & Stock Waterfall effects previously installed) I have only found a little. Realistic is not always beautiful. and Enhancements - Update bundled B9 Part Switch to 2. Waterfall is IMO the new gold standard for KSP plumes. Secondly only 5 engines have come pre configured. Burn time. for Kerbal Space Program, from Fearingman96. 5 Features --If physics jolts cause a vessel with launch clamps to shift out of PRELAUNCH then put it back in PRELAUNCH. So I updated to 0. 12/19/2018. It offered a novel and lightweight solution to life support for those that didn't want the complexity of more sophisticated mods like TAC Life Support. Author. Not that I tested extensively, just a quick look to see if plumes appear. kerbalspaceprogram. . This also effects several Bluedog Design Bureau SRB effects for interstages, separation motors, and abort motors, in addition to the stock ones. 8. Save it again (perhaps with new Engine Lighting mods if they end up in a craft file now). 7. 1)Environmental Visual. #ksp #kerbalspaceprogram #kerbalspaceprogram2 PART 2: recorded on R5 3600 + RTX3060TI on Default High Set. Posted January 4, 2022. I think Kerbalism (though great) is probably too much for stock. 2. 3 for KSP 1. Stock Waterfall Effects Deluxe (4 mods) RealPlume was the one of the first mods that aimed to make plumes realistic while still retaining some distant form of the stock game's particle system. This reduces the memory footprint of installing this mod by unloading models and textures that are not required. 2 and RF v11 * Updates by bfrobin446 and blowfish v3. 8. 0] Last Updated Aug 2, 2022 I make a lot of engine effects, particularly for vacuum engines, which are really poorly handled by a traditional particle system, much less the gnarly butchered version of that system that KSP provides. together with the newest version of the waterfall mod, the following bugs are fixed: • some plumes aren't visible at night or in planets shadows. 8. I'll figure it out somehow, maybe I will try to remove TUFX completely. Built originally for KSP version . 7 KSP 1. Loaded with RealPlume-StockConfigs only (ModuleManager, SmokeScreen, RealPlume, RealPlume-StockConfigs) The Action groups set were both removed, reset back to none. So to be clear, I'll need Realplume, RP Stock and Smokescreen, even though I don't use them now (because I only use Waterfall)? Yes, waterfall will. 10. This is a mod that allows the use of mesh based plume fx. 1. 5 (Win64) - Unity: 2019. 0. zip. Engine stats were determined using RPALite, so they do have realistic characteristics for their size and nozzle ratio. Showing 1 - 10 of 10 comments. User can go to RealPlume-Stock/Squad or RealPlume-Stock/ReStock and rename the extension of RAPIER_OLD. 2. 11. RealPlume is still the best solution for SRBs but both mods can work together with Waterfall configs taking precedence over RealPlume if something is. The S2-33 "Clydesdale" Solid Fuel Booster (also known as an SRB) is a solid rocket booster used to provide a short burst of additional thrust to a rocket. Here are some images of my GameData folder: GameData Images. See commit log on GitHub for details. 0. Most IRL RCS thrusters use a fuel and an oxidiser which combust (usually simply by reacting with each other) to produce thrust, much like a regular rocket engine. 2. RealPlume was the one of the first mods that aimed to make plumes realistic while still retaining some distant form of the stock game's particle system. Waterfall. g shock diamonds) using stock particle systems or SmokeScreen. Not sure tbh, all the other engines work, it's just those two. Added temporary RealPlume patches to the Kerbal Atomics aerospikes. Kerbalism, on the other hand, is a whole different ball of wax. 1. guess I won't actually be playing any KSP this semester. Configuring Waterfall Plumes - KSP-RO/RealismOverhaul GitHub Wiki. Versioning update for KSP 1. Business, Economics, and Finance. Hi, I hope you feel better soon, I know how much stuff like this can stop you in your tracks with anything, it was good of you to let everyone know though considering. 0 Latest. 0 for KSP 1. Edit: with reference to the mod at hand, Jet Sounds can override the realplume sounds by MM patching the powereffect created by RealPlume after realplume has run. TUFX hdr fixes this. But also, ReStock has its own Waterfall config mod: WaterfallReStock. Continued (xScienceContinued 6. 0. 11 + mods is pretty-much a finished, complete game. Scatterer makes the water stunning. I'd be glad if there was a way to remove smoke effects from liquid engines, like the one circled in red. So as far as I'm concerned the plume is as much art as anything else, and. The some of the existing cryo plume templates in Waterfall were made for BDB originally but I think I want to improve them further with more use of the dynamic shader. 8 Alarm Enhancements - 1. I’ll say my favorite thing about waterfall is the RCS plumes,. ← 1. The latest log was with around 3/4 of the original mod list. Just move the SSTUWaterfall folder to your GameData folder and enjoy the new exhausts on your engines! Depends: Waterfall, SSTU. USI's Modular Kolonization System (MKS) provides a huge array of new gameplay systems and supporting parts to support the experience of designing, building, and maintaining interplanetary colonies in Kerbal Space Progam. Skip to main content. 3. It is the follow up from TheDarkBadger's Distant Object Enhancement Continued, that by itself is the follow up of MOARdV's Distant Object Enhancement bis,which is the follow up of Rubber Ducky's Distant Object Enhancement. Im currently running: ClickThroughBlocker, ToolbarControl, Astronomers Visual Pack, Chatterer, Engine Light Relit, EVE-Redux, Kerbal Engineer, Kopernicus, Modular Flight Integrator, Parallax + stock textures, RealPlume +. Stock Waterfall Effects 0. @QAM00In the first video it appears to be using the Restock mod which updates the stock part models, and has its own waterfall patch mod (link in the OP of this thread near the bottom). 9 Fix effects on root part 2. KSP does have unlocked ability to form reentry trails (something Reentry particle effect renewed now does) but those are highly resource intensive and look pretty horrible. 625m size classes are a little sparse. 3. 9. 2 and above, if you don't have its dependencies (Stock Waterfall Effects and Solid Waterfall Effects (SWE) and its dependencies) or just don't want the bundle, you don't need to copy the WarpPrimeWeaponryRealPlume folder to your GameData. Growth - month over month growth in stars. v9. This is a simple mod to correct some temperature-related things in KSP's thermal model. cfg uses :FINAL meaning it can't be overridden by the waterfall patch Well, :FINAL patches are applied in alphabetic order by filename (and path) so if you want to override another mods FINAL patch just make sure that it's in a folder that comes after it alphabetically (which is why. Nothing to show {{ refName }}. 12; Fixes. no AVP is the best graphics mod, although it requires a powerful computer. I was under the impression that waterfall would only override the plumes when it had a. Requires SmokeScreen and secondary configs to function. Installed Version KSP 1. Atmosphere height is multiplied by this value. 8x, Smokescreen. cfg. cfg. I just want to ask though, two things: One, why are the engines not so much "shiny" as they used to be in electrocutor's old patch? It seems. RealPlume-Stock now has a patch that detects and removes RealPlume configs from individual parts if a. 29. I have personally tested this myself. It would help me a lot to improve this mod. Requires These Mods B9 Part SwitchCommunity Reso. oh, that's why. 22 up to what we see now. 1 * Works with KSP 1. 2) Real Plume - Stock Configs (RealPlume-StockConfigs v4. User must also delete or disable the existing RAPIER. 1. But as far as RealPlume for the RAPIER is concerned, sure, it basically doesn't matter. Instead of trying to fix this, they decided that the rate of coolant flow would be a better thing to balance with, so a part can transfer X heat per tick, and that X has been calibrated to be. A mod for Kerbal Space Program, intended to provide an alternate way to simulate engine visual effects. 1 was released and when I took over, RealPlume core was given a update by Blowfish in the way the module manager patching is done. (1 atm) 76. Scanner. Thanks to, Kochi (Original config for the Waterfall and Realplume) Leopard (Module Manager Patch) LemonCup (Updated PhotonCorp configs) Katniss (New. It's better than vanilla, but it's not as big as what you might want. 7 ⇒. Engine light from certain hydrolox/methalox engines such as the vector and rhino can be seen through parts. cfg","path":"GameData/WarpPlugin/RealPlume/Attila. -New parts. 0. Choose a tag to compare. I had a long debate with myself over the version numbering. 9 s. siimav. Using mesh based plumes it offers better looking plumes in most situations with better performance as well compared to realplume. Used Waterfall before but didn`t had this artifacts. 43 MiB | Released on: 2020-05-20 A small parts mod adding a Cygnus spacecraft. 3. 0 with a version of RealPlume-Stock older than 3. 12. Here is a quote from StockWaterfallEffects forum page: "However this mod is incompatible with ReStock, since ReStock remodels the engines, this is only logical. Note that RealPlume remains compatible with KSP 1. Can confirm just flew a supersonic jet last night with afterburner. The orbits are accurately tuned to resemble the real life counterpart planets and also feature their. 0. October 19, 2019 16:12. I think the Waterfall plumes are prioritized so if an engine has both, only the Waterfall patch will be applied. Deconflicts with Waterfall for. com and signed with GitHub’s verified signature. Waterfall is a mod for Kerbal Space Program that provides a cool new way to create and drive engine effects for smooth rocket plumes. 0 Latest. 2. Internet Archive Python library 1. 1 was released and when I took over, RealPlume core was given a update by Blowfish in the way the module manager patching is done. Also included is RealPlume support for the added SRBs. Waterfall is a mod for. 6 Ablative-Airbrake - 1. 8 for KSP 1. com], and. I had to remove it to make SWE ( srb effect ) plumes appear properly .